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|1|[XINCGer/UnityToolchainsTrick](https://github.com/XINCGer/UnityToolchainsTrick)|提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)|575|2021-11-19|2021-03-19|
|3|[xuejmnet/sharding-core](https://github.com/xuejmnet/sharding-core)|high performance lightweight solution for efcore sharding table and sharding database support read-write-separation .一款ef-core下高性能、轻量级针对分表分库读写分离的解决方案,具有零依赖、零学习成本、零业务代码入侵|397|2021-12-18|2021-01-26|
|5|[wlgys8/GPUDrivenTerrainLearn](https://github.com/wlgys8/GPUDrivenTerrainLearn)|A Unity Project used for Learning GPU Driven Terrain Render|94|2021-07-17|2021-07-11|
|10|[lesliexinxin/LeslieXin.SimpleMMF](https://github.com/lesliexinxin/LeslieXin.SimpleMMF)|简单、易用的进程间通信框架,基于共享内存实现。 A simple, easy-to-use framework for interprocess communication based on shared memory|54|2021-08-05|2021-08-02|